Keywords
Accelerate
As you play this unit, you may pay an additional cost. If you do, it enters ready.
Action
A permissive keyword that allows a card or ability to be played or activated during Showdowns, even if it's not your turn.
Ambush
This unit may be played to a battlefield where you control units, and has Reaction while being played this way.
Assault
While this unit is an attacker, it has +X Might, where X is the Assault value.
Backline
This unit must be assigned lethal damage after any other unit with the same controller that doesn't have Backline during the Combat Damage step.
Burn
To burn X, put X cards from the top of your Main Deck into your trash. Effects can trigger on or count burned cards.
Channel
Channeling is the action of taking one or more Runes from the top of a player's Rune Deck and putting them on the board.
Deathknell
When this permanent dies (is killed and sent to the trash), the specified effect triggers.
Deflect
Spells and abilities your opponent controls that choose this permanent cost X more Power as an additional cost to play.
Disempower
Remove the Empowered status from a card. Disempowering affects only cards that are currently Empowered.
Empower
An activated ability with a cost: pay the cost to make this Empowered. Can only be played if this is not already Empowered.
Empowered
A dependent keyword: while this has the Empowered status, it gains the dependent ability. The status lasts until this leaves the board or is disempowered.
Energy
Energy is used to pay numeric Energy costs and is generated colorlessly by Exhausting Runes.
Equip
An Activated Ability keyword normally present on Gear with the Equipment tag. Equip has a cost to activate and Attaches the card with Equip to a chosen Unit when the cost is paid.
Exhaust
Exhausting is an action that marks a non-spell Game Object as "spent." Exhausting Runes generates colorless Energy.
Flow
You may play this spell from your trash for its Flow cost, an alternate cost that replaces its base cost. Then banish it.
Ganking
This unit may move to a battlefield from another battlefield.
Hidden
On your turn during an Open State, you may pay one Power of any domain to hide this facedown at a battlefield you control. Beginning on the next turn, this gains Reaction and you may play it, ignoring its base cost.
Hunt
When this unit Conquers or Holds, its controller gains X XP, where X is the Hunt value (1 if omitted).
Legion
A dependent keyword: if you have played another card this turn, this card gains the dependent ability that follows the keyword.
Level
A dependent keyword: while you have N or more XP, this card gains the dependent ability that follows the keyword.
Mighty
A unit is Mighty if its Might is 5 or greater. A unit becomes Mighty when its Might increases from below 5 to 5 or more.
Power
Power is used to pay colored Rune costs and is generated by Recycling Runes matching specific Domains.
Quick-Draw
A Triggered Ability keyword and Permissive keyword present on Gear with Equip abilities. Cards with Quick-Draw have Reaction inherently and attach to a Unit you control when played.
Reaction
This card or ability may be played or activated during Closed States on any player's turn. It also inherits all permissions from Action.
Recycle
Recycling is the action in which a player takes one or more cards from a specific zone and puts them on the bottom of the corresponding deck.
Repeat
An Optional Additional Cost keyword present on Spells. You may pay the Repeat cost as an additional cost to execute the spell's instructions one additional time.
Rune
A Rune is not a Main Deck card. Runes serve as resource providers for Energy and Power, kept in separate Rune Decks.
Shield
While this unit is a defender, it has +X Might, where X is the Shield value.
Skip
A replacement effect that replaces a named event or turn procedure with nothing; anything that would occur as a result does not happen.
Tank
This unit must be assigned lethal damage before any other unit with the same controller that doesn't have Tank during combat resolution.
Temporary
At the start of this permanent's controller's Beginning Phase, before scoring, kill this.
Unique
A deck construction restriction: a deck can contain only one card of a given name if that card has Unique. No effect during gameplay.
Vision
When this is played, look at the top card of your Main Deck. You may Recycle it.
Weaponmaster
A Triggered Ability keyword present on Units. When you play this unit, choose an Equipment you control and pay its Equip cost at a discount to attach it to this unit.
XP
XP is a resource players accrue and spend during the game. It is not a Game Object, is not shared between teammates, and has no accrual limit.