Accelerate
As you play this unit, you may pay an additional cost. If you do, it enters ready.
Pay extra to enter ready.
July 17, 2026
It is functionally short for "As you play me, you may pay 1[C] as an additional cost. If you do, I enter ready."
July 17, 2026
If the unit has one or more domains, the Power portion of the Accelerate cost can be paid only with a Power that matches one of the domains of the unit.
July 17, 2026
If the unit has no domain, the Power portion of the Accelerate cost can be paid with [A] (a Power of any domain).
July 17, 2026
It is an Optional Additional Cost to be paid as a player plays the unit with the ability.
July 17, 2026
Accelerate costs cannot be paid while the unit is on the board, only as part of the steps of playing a card.
July 17, 2026
Accelerate influences the state of the unit entering the Board; it does not enter exhausted and then become ready.
July 17, 2026
Accelerate will not interact with, or trigger, abilities that are affected by units becoming ready.
July 17, 2026
Paying the Accelerate cost generates a delayed Replacement Effect. Even if the unit loses the Accelerate keyword during the finalization process, as long as the cost was paid, that unit will still enter ready.
July 17, 2026
Accelerate, and whether or not a unit has Accelerate, is a characteristic of the Unit and may be checked or referenced by other Game Effects.