Equip
An Activated Ability keyword normally present on Gear with the Equipment tag. Equip has a cost to activate and Attaches the card with Equip to a chosen Unit when the cost is paid.
[Cost]: Attach this gear to a unit you control.
March 2, 2026
Equip has a cost to activate and Attaches the card with Equip to a chosen Unit when the cost is paid.
March 2, 2026
Equip's choice is a Target, and the chosen Unit will become the Top-Most Card for the Attach action.
March 2, 2026
If paying costs or making choices for this ability causes triggered abilities to trigger, they will be placed on the chain above this ability in a Pending state.
March 2, 2026
Equip is functionally short for "[Cost]: Attach this gear to a unit you control."
March 2, 2026
Equip costs may include both resource costs and non-resource costs.
March 2, 2026
Equip abilities may also include text that alters the Equip cost, timing, or targeting.
March 2, 2026
When the Attach action completes from this keyword, the Unit that was chosen is considered to have been Equipped by the Gear with this ability. This is an event other Game Effects and Triggered Abilities can reference.
March 2, 2026
Equipped is the state of a Top-Most Card being Attached by one or more cards that are Equipment.
March 2, 2026
The state of being Equipped is synchronous with that of the Attached state of the Equipment, and a Top-Most Card is Equipped as long as one or more of its Attached cards are Equipment.
March 2, 2026
Multiple instances of Equip are equivalent to multiple Activated Abilities and can each be activated separately by paying the corresponding costs.
March 2, 2026
Equip, and whether or not a Gear has Equip, is a characteristic of the Gear and may be checked or referenced by other Game Effects.
March 2, 2026
Whether or not a Gear has Equip may be referenced even if the Rules Text of the Gear is Inactive.